//
//  CharacterClassController.h
//  D&D Manager
//
//  Created by Matthew on 27/05/2007.
//D&D Manager, a D&D Character and battle management program.
//Copyright (C) 2007, Matthew Hutton
//
//This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License along with this program; if not, write to:
//The Free Software Foundation, Inc.,
//51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

#import <Cocoa/Cocoa.h>


@interface CharacterClassController : NSWindowController {
	IBOutlet NSArrayController *characterClassController;
	IBOutlet NSButton *castsSpellsOption;
	IBOutlet NSWindow *ccWindow;
	IBOutlet NSTableView *characterClasses;
	IBOutlet NSButton *closeButton;
	IBOutlet NSTextField *minSpellLevelTF;
	IBOutlet NSTextField *maxSpellLevelTF;
}
-(IBAction)addNewCharacterClass:(id)sender;
-(void)addNewCharacterClassWithName:(NSString *)name;
-(IBAction)castsSpellsChanged:(id)sender;
-(NSWindow *)ccWindow;
-(IBAction)closeCCWindow:(id)sender;
-(void)controlTextDidEndEditing:(NSNotification *)aNotification;
-(void)setCloseButtonName:(NSString *)string;
-(void)tableViewSelectionDidChange:(NSNotification *)notification;
@end
